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	<title>John P. Doran</title>
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	<description>The life and times of a technical, level, and game designer.</description>
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		<title>Unity/uScript &#8211; 2 Day Rhythm Game Prototype</title>
		<link>http://johnpdoran.com/?p=563</link>
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		<pubDate>Tue, 10 Apr 2012 13:17:22 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Game Design]]></category>

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		<description><![CDATA[Life has been crazy busy on my end. Taking classes as well as working can definitely take a toll on someone, but I recently found some time to take a short break and create a prototype Rhythm game using Unity and uScript (http://uscript.net/) which I totally think is amazing and if you are familiar with<a class="read-more-link" href="http://johnpdoran.com/?p=563">Read more</a>]]></description>
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		<title>Alan Wake: Notes and Observations &#8211; Episode 1</title>
		<link>http://johnpdoran.com/?p=498</link>
		<comments>http://johnpdoran.com/?p=498#comments</comments>
		<pubDate>Sun, 19 Feb 2012 16:19:53 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://johnpdoran.com/?p=498</guid>
		<description><![CDATA[Alan Wake just came out for PC on Steam and as I loved it on the 360 I figured I&#8217;d give it another go. However, since I thought it was such a good game in particular with how it led players as well as being able to ramp up tension while weaving a captivating story<a class="read-more-link" href="http://johnpdoran.com/?p=498">Read more</a>]]></description>
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		<title>UDK &#8211; Epicurian Room</title>
		<link>http://johnpdoran.com/?p=301</link>
		<comments>http://johnpdoran.com/?p=301#comments</comments>
		<pubDate>Tue, 18 Oct 2011 17:43:41 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Game Design]]></category>

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		<description><![CDATA[In my Art History class we were asked to do a design a room that could fit a Egyptian, Greek, or Roman sculpture and design a room to display it in. I chose to design the room in UDK using static meshes only from the GDC map that is included in the current build as<a class="read-more-link" href="http://johnpdoran.com/?p=301">Read more</a>]]></description>
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		<title>End of Internship &#8211; Post Mortem</title>
		<link>http://johnpdoran.com/?p=292</link>
		<comments>http://johnpdoran.com/?p=292#comments</comments>
		<pubDate>Tue, 23 Aug 2011 11:09:09 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://johnpdoran.com/?p=292</guid>
		<description><![CDATA[Wow. What a crazy few months. I&#8217;ve just finished my internship over at the most excellent LucasArts. While I can&#8217;t give any details on what I was working on, I can say that it was one of the best times I&#8217;ve ever had before. I&#8217;ve met a ton of amazing people, worked on an awesome<a class="read-more-link" href="http://johnpdoran.com/?p=292">Read more</a>]]></description>
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		<title>Alice: Madness Returns &#8211; Notes and Observations</title>
		<link>http://johnpdoran.com/?p=287</link>
		<comments>http://johnpdoran.com/?p=287#comments</comments>
		<pubDate>Sun, 24 Jul 2011 07:26:58 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Game Design]]></category>

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		<description><![CDATA[It has indeed been a bit since my last post here and  a lot of stuff has happened ever since I&#8217;ve started my internship at Lucasarts, but things are going great and I&#8217;m really enjoying my time there. One of the exercises that I have been working on in my (very limited) free time has<a class="read-more-link" href="http://johnpdoran.com/?p=287">Read more</a>]]></description>
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		<title>How to Steal Like a Game Designer</title>
		<link>http://johnpdoran.com/?p=275</link>
		<comments>http://johnpdoran.com/?p=275#comments</comments>
		<pubDate>Wed, 06 Apr 2011 12:13:25 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Level Design]]></category>

		<guid isPermaLink="false">http://johnpdoran.com/?p=275</guid>
		<description><![CDATA[Chuck Skoda shared a link today from Austin Kleon featuring some very interesting things that he has learned in his time as being an artist. The article is written in the point of view of himself talking to his past self which is very similar to my 12 Tips to Starting Game Designers. He raises<a class="read-more-link" href="http://johnpdoran.com/?p=275">Read more</a>]]></description>
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		<title>Unreal Demolition &#8211; Week 3/4</title>
		<link>http://johnpdoran.com/?p=242</link>
		<comments>http://johnpdoran.com/?p=242#comments</comments>
		<pubDate>Mon, 07 Feb 2011 03:49:20 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Unreal Demolition]]></category>

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		<description><![CDATA[The results of my 3rd/4th week of work for the UDK mod Unreal Demolition. Featured are a look at the finishing touches to the first level as well as a peek into the next level for the Sumo gametype. I&#8217;m thinking about starting to do videos for Lunaris in order to show how it progresses<a class="read-more-link" href="http://johnpdoran.com/?p=242">Read more</a>]]></description>
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		<title>Unreal Demolition &#8211; Week 2</title>
		<link>http://johnpdoran.com/?p=215</link>
		<comments>http://johnpdoran.com/?p=215#comments</comments>
		<pubDate>Thu, 20 Jan 2011 05:08:27 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Unreal Demolition]]></category>

		<guid isPermaLink="false">http://johnpdoran.com/?p=215</guid>
		<description><![CDATA[This week I focused on improving the level that I was working on last week and I&#8217;m somewhat pleased with the results. I have a fairly good idea of what to work on next (doing something about the empty areas on the edges) so the next time I touch this map I hope it will<a class="read-more-link" href="http://johnpdoran.com/?p=215">Read more</a>]]></description>
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		<title>Unreal Demolition &#8211; Week 1</title>
		<link>http://johnpdoran.com/?p=213</link>
		<comments>http://johnpdoran.com/?p=213#comments</comments>
		<pubDate>Sat, 15 Jan 2011 04:59:28 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Unreal Demolition]]></category>

		<guid isPermaLink="false">http://johnpdoran.com/?p=213</guid>
		<description><![CDATA[As I previously mentioned I was doing level design work on the mod Unreal Demolition. This is the first in (what I hope) will be a series of videos detailing the changes that I make to my levels better showing more of my workflow and reasons behind doing things. I hope you enjoy watching as<a class="read-more-link" href="http://johnpdoran.com/?p=213">Read more</a>]]></description>
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		<title>Back in the swing of things&#8230;</title>
		<link>http://johnpdoran.com/?p=186</link>
		<comments>http://johnpdoran.com/?p=186#comments</comments>
		<pubDate>Mon, 10 Jan 2011 19:52:28 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://johnpdoran.com/?p=186</guid>
		<description><![CDATA[Back in DigiPen with a new semester of classes I&#8217;ll be posting things as I get back into gear with a bunch of new projects and things to update you on. I have artwork being commissioned for a board game, I&#8217;m still working with Team Smiley and after getting my new computer I&#8217;ll be able<a class="read-more-link" href="http://johnpdoran.com/?p=186">Read more</a>]]></description>
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