E-mail: john at johnpdoran dot com | G+ | Twitter | Youtube | LinkedIn



John P. Doran is a technical game designer who has worked on all manners of educational, mod, and professional game projects. He graduated from DigiPen Institute of Technology in Redmond, WA with a Bachelor of Science in Game Design.

He previously worked at LucasArts in San Francisco, CA on Star Wars 1313 as an intern Level Designer. He has also had a number of books published on the subject of using UDK and the Unreal Engine.

He is currently the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate level students in an intensive, advanced-level game programming curriculum. He’s also a Software Engineer at DigiPen’s Singapore campus teaching advanced usage of C/C++, UDK, Flash, Unity, and Actionscript in a development environment to students.





Game Design Intern

“John was an Unreal power house for the time we had him on team. Dedicated, full of energy and a joy to work with I happily recommend him for any game team. With his lean to the technical side John was great at solving prototyping problems and showed great initiative in getting things done. He was also great at taking feedback, something which I’ve seen can be challenge for inexperienced designers – but not in John’s case at all. I wish John the best of luck in his studies and hopefully will see him again at some point in the future.”

Dominic RobilliardCreative Director, LucasArts

“John is a hard-working, diligent designer who brings a strong passion for design to his daily work. He strives to get better everyday as a designer and works well on his own or with a larger team. He brings a high level of professionalism and an eagerness to contribute. His amicable and happy demeanor is always appreciated. I had a great time working with John and look forward to his continued success down the road.”

Joe ChingSenior Designer, LucasArts


DigiPen Institute of Technology – Singapore

Software Engineer

“John has the perfect mix of passion for game design and intellectual curiosity for the technology that drives modern game development. John is always willing to share his knowledge to anyone who needs it. He is helpful, committed, a self starter, shows a high level of learning agility, is a team player and would be a solid addition to any game development team.”

Christiaan Champagne, Department Chair – Games Software Design & Production, DigiPen Singapore

“John is a highly motivated, bright, outgoing and bright designer. He never shies away from learning something new, communicating with his peers and students is second nature to him and hard working is in his blood. It was a pleasure to have John as a student and as a TA in my classes. I highly recommend him to any studio that is looking for a driven and talented young designer who is also a solid programmer. I am confident he will perform beyond expectations and wish him the best of luck in his career.”

Simon RoznerGame Designer, Ubisoft


DigiPen Institute of Technology

Teacher’s Assistant (Game Design Department)

“John is a skilled, solid designer with a deep knowledge of game design principles. He’s also great at communicating his knowledge to others. I would strongly recommend John for any type of entry level game design position.”

Top qualities: Great Results, Personable, High Integrity

Mike Pondsmith, Game Designer,  R. Talsorian Games


Packt Publishing


“I have worked with John in marketing 2 of his books. He is easy to work with, extremely helpful and always prompt in his replies. From what I have gathered from the reviewers for his books, he has an admirable writing style and incorporates a step-by-step and easy-to-understand approach. He is one of Packt’s best authors I have worked with till date, hands on. I hope to work with him in the future as well. It’s always a pleasure promoting his books”

Paushali Mandal, Marketing Research Executive, Packt Publishing