List

As a part of Visual;Conference 2017, I was invited to give a talk on Game Engines for the development of OELVNs (Original English Language Visual Novels).

Over the course of the talk, I gave a brief discussion on the common (and not so common) game engines that are used in development of English language visual novels; including a discussion on why we decided to go with Unity for Culina: Hands in the Kitchen.

You can see the talk (minus the in-conference chat) below:

 

The talk was well received by the conference goers, and even the creator or the Ren’Py visual novel engine had nice things to say about it. All-in-all I was happy with how it went, but there is still plenty more I could talk about.

 

If you’re interested in looking at the slides, you can find them here:

  Posts

1 2 3 4
December 12th, 2010

FlowShooter Avaliable for Download!

As some of you may know, I have been working with the idea of dynamically changing games based on player’s […]

December 10th, 2010

Lunaris

As of late I have been working on my new game with Team Smiley and I finally think we’ll soon […]

December 6th, 2010

League of Legends – Modding

When I have some free time, I try to take time to play many different types of games but there […]

December 2nd, 2010

John Arting

In addition to being taught the principles of good game design and programming, DigiPen has its design students take art […]

November 22nd, 2010

Steamcon II

This weekend I was a volunteer in the gaming area at Steamcon II held in Seattle. It was a fantastic […]

November 12th, 2010

Movie Industry VS Game Industry

The Movie Industry and Game Industry are similar in very many ways in the fact that they are both industries […]

November 5th, 2010

Level Design and Its Applications In Affecting Emotions and Actions

This is a paper that I wrote in order to show effective ways that can be used in building level […]

November 5th, 2010

12 Tips for Starting Game Designers

Starting designers have often asked me what steps they should take in order to improve their projects and/or designs. A […]

September 19th, 2009

Examining Game Mechanics: Spider-Man

This was written by myself and my two fellow designers, Joanna Leung, and Jordan Nguyen when we were asked to […]

May 19th, 2009

Welcome

Hi, my name is John and I love games of all kinds. No matter video, card, or board I’ve been […]