As a part of Visual;Conference 2017, I was invited to give a talk on Game Engines for the development of OELVNs (Original English Language Visual Novels).

Over the course of the talk, I gave a brief discussion on the common (and not so common) game engines that are used in development of English language visual novels; including a discussion on why we decided to go with Unity for Culina: Hands in the Kitchen.

You can see the talk (minus the in-conference chat) below:


The talk was well received by the conference goers, and even the creator or the Ren’Py visual novel engine had nice things to say about it. All-in-all I was happy with how it went, but there is still plenty more I could talk about.


If you’re interested in looking at the slides, you can find them here:

  Category: Game Design

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