As some of you may know, I have been working with the idea of dynamically changing games based on player’s skill level a lot this year. While I can appreciate the idea of player skill and how playing games more make you better at them, there is such a wide variety of player skill levels playing games these days so it just makes sense that a single player game should change for the player, not vice-versa. One project I did utilizing this idea was in writing a research paper with Stanley Thai for our AI class. I then made a game using Unity illustrating what we came up with. This version is slightly different than the one I showed in class adding more content and game mechanics based on playtesting I’ve done since then. I finally have a version of FlowShooter available to download or play online here.
There are some issues with the game, but I think the concept came out rather well. It also helped as I got a lot better feel of Unity and how different things can be done with it. Hope you all enjoy!