Archive for 'Unreal'

Benefits and drawbacks of using Kismet

Posted at Dec 17, 2013 | Posted in  Unreal | By John P. Doran | No comments
kismetVsUS

As with any job it is important to use the tool that is appropriate for it. UDK provides three ways of giving interactivity to the game world: Kismet, Matinee, and UnrealScript. At this point, you should be familiar with the previous two options. All the three have specific advantages and disadvantages to them, but KismetRead more


Mastering UDK Game Development Published

Posted at Mar 21, 2013 | Posted in  Game Design, Unreal, Writing | By John P. Doran | No comments
website

I’m really proud and excited to announce that my second book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; in this book I was really able to show some of the tricks that I’ve learned over the past years using UDK toRead more


UDK Tardis – Proof of Concept

Posted at Mar 01, 2013 | Posted in  Game Design, Modding, Unreal | By John P. Doran | No comments
tardisProof

After seeing the Christmas episode of Doctor Who, I’ve been so excited to see what the 50th Anniversary is going to be up to. To celebrate, this is a proof of concept created over the course of a day to show the feasibility of a TARDIS done in the Unreal Engine. I hope someday toRead more


UDK iOS Game Development Beginner’s Guide Published!

Posted at Sep 08, 2012 | Posted in  Level Design, Unreal | By John P. Doran | No comments
1901OTcov

It has been quite the exciting year, that’s for sure. I am now currently working full time at DigiPen Singapore and have started to teach a continuing education class on C++ as well as lead a lab class on linear algebra. On top of that, I have also just had a book I wrote becomeRead more


UDK – Epicurian Room

Posted at Oct 18, 2011 | Posted in  Game Design, Level Design, Unreal | By John P. Doran | No comments
epicureanTemple

In my Art History class we were asked to do a design a room that could fit a Egyptian, Greek, or Roman sculpture and design a room to display it in. I chose to design the room in UDK using static meshes only from the GDC map that is included in the current build asRead more


End of Internship – Post Mortem

Posted at Aug 23, 2011 | Posted in  Game Design, Game Industry, Level Design, LucasArts, Unreal | By John P. Doran | No comments
endOfInternship

Wow. What a crazy few months. I’ve just finished my internship over at the most excellent LucasArts. While I can’t give any details on what I was working on, I can say that it was one of the best times I’ve ever had before. I’ve met a ton of amazing people, worked on an awesomeRead more


Unreal Demolition – Week 3/4

Posted at Feb 07, 2011 | Posted in  Game Design, Level Design, Unreal, Unreal Demolition | By John P. Doran | No comments

The results of my 3rd/4th week of work for the UDK mod Unreal Demolition. Featured are a look at the finishing touches to the first level as well as a peek into the next level for the Sumo gametype. I’m thinking about starting to do videos for Lunaris in order to show how it progressesRead more


Unreal Demolition – Week 2

Posted at Jan 20, 2011 | Posted in  Level Design, Modding, Unreal, Unreal Demolition | By John P. Doran | No comments

This week I focused on improving the level that I was working on last week and I’m somewhat pleased with the results. I have a fairly good idea of what to work on next (doing something about the empty areas on the edges) so the next time I touch this map I hope it willRead more


Unreal Demolition – Week 1

Posted at Jan 15, 2011 | Posted in  Level Design, Modding, Unreal, Unreal Demolition | By John P. Doran | No comments

As I previously mentioned I was doing level design work on the mod Unreal Demolition. This is the first in (what I hope) will be a series of videos detailing the changes that I make to my levels better showing more of my workflow and reasons behind doing things. I hope you enjoy watching asRead more


Tron and Other Game News

Posted at Dec 17, 2010 | Posted in  Game Design, Level Design, Unity, Unreal | By John P. Doran | No comments

Just got back from seeing the new Tron movie and I must say I was thoroughly impressed with it. I won’t do a full on review of it, but I feel for entertainment it is a good movie as long as you go in with the expectation of just having fun and not looking forRead more