Culina is a series of games which contain elements of both visual novels and strategy games as you create your very own restaurant.

The prologue, The Spirit of Cooking, introduces the characters, the environment, and the overall goal of the second act. It will play much like a traditional visual novel and is free to play.

Programming/Design/Story Concept:
John P. Doran

Stephanie Hata

Christopher Doran
Andrew Riley

Character Art:

GUI/Additional Artwork:

Background Artwork:

The game contains 990 screens of dialogue.
These screens contain a total of 12,725 words,
for an average of 12.9 words per screen.
The game contains 12 menus.