As you begin your project, there may be many new panels and areas that are yours to use.
The largest area in the top left section is called the Stage. This is where all of the action within our menus will take place. Users will only see the white box area of the Stage and the objects that are on it.
The Properties area is to the right of the stage. In much the same way that UDK has properties for all of its Actors, Flash does the same thing allowing us to change the variables associated with our objects. When nothing else is selected, by default the Properties inspector shows properties that we can change about the Stage, such as the size, FPS (frames-per-second), and background color.
On the far right is the Tools panel. These are basic tools that you can use to do drawing and creating basic shapes while also moving objects around. Each of these objects has a specific use and it is a good idea to play around with it on your own.
The area on the bottom of the screen is known as the TImeline. Here we can use keyframes and layers to create animation with different objects. Those familiar with Matinee will be very familiar with this.
Now, we’ll only be touching Flash in such a way to get the UI completed, but Flash itself could be a series of books on its own. For those more adventurous, some links that I used when I was just starting out with Flash are http://www.kirupa.com/developer/flash/index.htm and the not updated, but still useful http://active.tutsplus.com/.