FlowShooter was my first attempt at taking the “Director” aspect from Valve Software’s Left 4 Dead to the next level. I gave a presentation based on my research in my Artificial Intelligence class while doing a research paper with my partner Stanley Thai.
In this project, we will use the familiar multi-directional shooter in the vein of Bizzare Creation’s Geometry Wars and will modify it by shaping the enemies as the game continues. Using the traditional story arch in terms of the amount of base stress the game will create we will adjust aspect of the enemies the player will face with a director of our own. With both of these aspects in place it is our goal to simulate the idea of “Flow” in games.
The full research paper written by myself and my good friend Stanley Thai is available to read here: