As of late I have been working on my new game with Team Smiley and I finally think we’ll soon be able to show what I have been working so hard on for the past few weeks. With Team Smiley we’ve focused on having our game be as fun as it possibly could be, looking at the more retro way games were done while also being focused on using multiplayer in order to bring back the social gaming that board games are known so well for. Mose of the team has been focused on creating tools that can be used in order to create many different types of games and can be used by other designers in order to create games. I’m on the team to show just what the engine can do as well as guiding the team on what types of things that designers need as well as how the interface should handle. Tonight we’ll be finishing it up for our first playable and tomorrow I should have some video and more info on the place of our game Lunaris is at. Stay tuned, I’ll have some more soon.


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January 7th, 2017

Visual;Conference 2017

As a part of Visual;Conference 2017, I was invited to give a talk on Game Engines for the development of […]

November 11th, 2014

Unity Game Development Blueprints Released!

My fifth title, and first Unity title, is now out! In this book I took feedback from my previous books […]

May 6th, 2014

Video Series UDK Game Development Released!

My fourth title published by Packt is now out! Unlike previous entries this is a video series and delves into […]

December 17th, 2013

Benefits and drawbacks of using Kismet

As with any job it is important to use the tool that is appropriate for it. UDK provides three ways […]

November 20th, 2013

Types of Collision in UDK

As you may know, a lot of the interactivity from games comes from the ability to have objects interact with […]

August 19th, 2013

Guest appearance on CrunchCast

Recently I had the privilege to talk to Chris Holden on CrunchCast about myself, my books, and Unreal in general. […]

August 18th, 2013

Getting Started with UDK – UnrealScript

This post will be the most useful for those who have already read or are currently reading my latest book, […]

June 8th, 2013

Flash 101: An Introduction

As you begin your project, there may be many new panels and areas that are yours to use.   Stage […]

June 8th, 2013

Setting up Flash CS6 to use Scaleform with UDK

Currently, I am in the middle of writing my third book with Packt Publishing, this book on creating a single project over […]

April 18th, 2013

Win Free Copies of my new book, Mastering UDK Game Development!

Hey guys, I’ve recently gotten the opportunity to organize a giveaway of my latest book (pictured below) from the wonderful […]