For those who have not been listening or reading game news, the Ouya is a Android game console meant to be played on televisions. It ran a very successful Kickstarter (which I backed) and it looks like people are starting to see the consoles in the wild.

When it was first announced I said, “Yeah, I put my $99 in, let’s hope they deliver something awesome from it. Unity is a partner and as I’ve been experimenting with Unity as an engine recently, the games shouldn’t be too difficult to port over there, but we’ll see.” And now we will.

Game magazine Kill Screen is running a 10-day online game jam for the console beginning next week (From January 14 to January 23) with a competition with judges such as Adam Saltsman, of Canabalt fame, The Guild’s Felicia Day, and Phil Fish, creator of FEZ. I’m anxious to see what the touch pad does for games on the platform, other than make it so that Android games can run on it.

Due to work, I don’t have much time to work on other projects other than my writing; but working for the new controller interests me in a variety of ways.


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December 7th, 2017

Unity 2017 Tilemap Tutorial

Content creation is one the most time-consuming aspects of game development. One way you can design levels quicker and easier […]

January 7th, 2017

Visual;Conference 2017

As a part of Visual;Conference 2017, I was invited to give a talk on Game Engines for the development of […]

November 11th, 2014

Unity Game Development Blueprints Released!

My fifth title, and first Unity title, is now out! In this book I took feedback from my previous books […]

May 6th, 2014

Video Series UDK Game Development Released!

My fourth title published by Packt is now out! Unlike previous entries this is a video series and delves into […]

December 17th, 2013

Benefits and drawbacks of using Kismet

As with any job it is important to use the tool that is appropriate for it. UDK provides three ways […]

November 20th, 2013

Types of Collision in UDK

As you may know, a lot of the interactivity from games comes from the ability to have objects interact with […]

August 19th, 2013

Guest appearance on CrunchCast

Recently I had the privilege to talk to Chris Holden on CrunchCast about myself, my books, and Unreal in general. […]

August 18th, 2013

Getting Started with UDK – UnrealScript

This post will be the most useful for those who have already read or are currently reading my latest book, […]

June 8th, 2013

Flash 101: An Introduction

As you begin your project, there may be many new panels and areas that are yours to use.   Stage […]

June 8th, 2013

Setting up Flash CS6 to use Scaleform with UDK

Currently, I am in the middle of writing my third book with Packt Publishing, this book on creating a single project over […]