For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript. I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK;Read more
I’m really proud and excited to announce that my second book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; in this book I was really able to show some of the tricks that I’ve learned over the past years using UDK toRead more
A Flash game developed over the course of 3 days using ActionScript 3 to accustom myself with it again after not touching it aside from using it for creating Scaleform menus for 2 years. All art and code was done by me with Christopher Doran providing the music.
Culina is a series of games which contain elements of both visual novels and strategy games as you create your very own restaurant. I played the role of both producer and programmer on the title using Python and the RenPy engine. I also created the video trailer which can be seen above. The prologue, TheRead more
Wrote six out of the eight chapters (Chapters 3-8) of the book with Christos Gatzidis and published by Packt Publishing. From the book’s description: It has never been a more attractive time to be an app developer. With no signs of stopping, Apple’s iOS devices are dominating the mobile scene and with UDK, the freeRead more
A prototype of a Film Noir RPG that I worked on for two months using UDK with 3 others. I was responsible for the Unrealscript programming, the UI and menus using Scaleform including a dialogue and inventory system and the integration of assets into the engine. The character portraits as well as the 3d models were notRead more