This book is based off of content that I wrote previously in a series of tutorials and due to the amount of content I wanted to put in, I sadly wasn’t able to put all of the content inside the book. However, I have put two posts on the website here with content missing from the book and will probably add additional resources in the future as well.
Since I was working with content I already created, the turnaround for this book was very quick for myself and with my experience writing the two other books, this went very smoothly and I had a good time working on it, and I hope you have a great experience reading it!
For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript.
I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; and the second book was meant for people already comfortable with UDK this book sets out to be a middle ground doing a project like my second book but at a much slower pace intended for newcomers. That being said, if you’re looking to create a Tower Defense game ala Monday Night Combat or Dungeon Defenders, this would be a great starting point too!
The book is available in paper hardcopy, .PDF, .mobi, and .epub formats.
Here, just for fun, is an overview of the content from the book from the publisher’s website: