Players are cast into keeping the world away from total darkness in a 2D platforming world. Dynamic lighting turns the world lighter as you play making each level a race against the darkness. Drop in/out support makes it possible for anyone to jump in the game at any time to join in the fun. Levels have a smooth difficulty curve to give players a chance to learn the ropes before the difficulty goes up.
C++ programmer/game designer on a team of 7, building a competitive 2D racing platformer with drop-in/out multiplayer
Designed and programmed various gameplay systems and UI design for tools.
Developed levels for both single player and multiplayer gameplay.