Star Wars 1313 was an action-adventure video game under development by LucasArts. The game would take a more mature, gritty direction compared to past Star Wars video games and, like 2002’s Star Wars: Bounty Hunter, emphasize fast-paced gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force and lightsaber-based combat.
Game Designer(Internship)Team of ~70
Only junior designer on the entire team, successfully working at the same deadlines and projects as the senior designers.
Designed, tuned, and developed prototypes of various features and levels of the game within Unreal Engine 3.
Worked closely with the other designers, engineers, artists, and producers on the ~70 members of the team.
Created design documentation based off of source materials provided.
“John was an Unreal power house for the time we had him on team. Dedicated, full of energy and a joy to work with I happily recommend him for any game team. With his lean to the technical side John was great at solving prototyping problems and showed great initiative in getting things done. He was also great at taking feedback, something which I’ve seen can be challenge for inexperienced designers – but not in John’s case at all. I wish John the best of luck in his studies and hopefully will see him again at some point in the future.”
“John is a hard-working, diligent designer who brings a strong passion for design to his daily work. He strives to get better everyday as a designer and works well on his own or with a larger team. He brings a high level of professionalism and an eagerness to contribute. His amicable and happy demeanor is always appreciated. I had a great time working with John and look forward to his continued success down the road.”