Level Design

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Getting Started with UDK

For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript. I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK;Read more

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Mastering UDK Game Development: Hotshot

I’m really proud and excited to announce that my second book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; in this book I was really able to show some of the tricks that I’ve learned over the past years using UDK toRead more

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UDK iOS Game Development Beginner’s Guide

Wrote six out of the eight chapters (Chapters 3-8) of the book with Christos Gatzidis and published by Packt Publishing. From the book’s description: It has never been a more attractive time to be an app developer. With no signs of stopping, Apple’s iOS devices are dominating the mobile scene and with UDK, the freeRead more

 
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Dungeon Defenders – Nightlight

Built over the course of a week using the Dungeon Defenders (UDK) Development Kit. I was able to use the assets provided by the game in order to create an exterior level within the game. Being able to use and work with  the DD SDK was an invaluable experience being able to study the differentRead more

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Lunaris

C++ game designer on a team of 7, building a competitive 2D racing platformer Players are cast into keeping the world away from total darkness in a 2D Platforming world. Dynamic lighting turns the world darker as you play making each level a race against the darkness. Drop in/out support makes it possible for anyoneRead more

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Star Wars 1313

I worked at LucasArts on Star Wars 1313 as an intern level designer. While I cannot talk about what I worked on specifically, I can say: I designed, tuned and prototyped various features and levels in the Unreal Engine, working closely with designers, engineers, artists, and producers I was the only Junior Designer in teamRead more