Film Noir RPG Prototype

A prototype of a Film Noir RPG that I worked on for two months using UDK with 3 others. I was responsible for the Unrealscript programming, the UI and menus using Scaleform including a dialogue and inventory system and the integration of assets into the engine. The character portraits as well as the 3d models were notRead more



C++ game designer on a team of 7, building a competitive 2D racing platformer Players are cast into keeping the world away from total darkness in a 2D Platforming world. Dynamic lighting turns the world darker as you play making each level a race against the darkness. Drop in/out support makes it possible for anyoneRead more