John P. Doran
Publication year: 2014

Video Description

UDK (Unreal Development Kit) is the free version of the popular and award-winning Unreal Engine 3. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent game-building projects.

Starting with no prior knowledge of UDK, this course exposes you to the main features of UDK, UnrealScript, and Kismet while showing you how to build a third-person platformer game.

On this journey, you will first learn how to build a level and an area by making use of models and geometry. Following this, you will make full use of Kismet, the Unreal Engine’s visual scripting tool, to create collectibles and a simple checkpoint system. Once the basis of the game has been created, you’ll be ready to dive in to the world of UnrealScript by first setting up its working environment. Next, you will learn how to create custom gameplay behaviors and a camera system. Lastly, you’ll see how to customize your UDK game to replace the default settings with your own main menu, loading screen, and splash screens! By the end of this course, you’ll have a solid foundation in building games which you can use in your own future projects.

Style and Approach

Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done.

The course will explain everything that you need to know using a hands-on approach along with thorough explanations. This course will also give you the ability to take what you have learned and apply it to your own games in the future.

What You Will Learn

  • Modify game variables using console commands
  • Create your first platform with a room, floor, and ceiling
  • Develop an environment using Geometry Mode and beautify it with materials and static meshes
  • Build a collectable and checkpoint system making use of Kismet and Prefabs
  • Use level streaming to create a smooth gameplay experience with no loading
  • Set up and use an Integrated Development Environment (IDE) and make programming an enjoyable experience
  • Produce your own custom GameInfo, PlayerController, and Third Person camera
  • Create custom assets to replace the default elements shown when you start your game with your own main menu, loading screen, and splash screens