The first book I was asked to create a second edition of. This book contains all of the content from my previous Unity Game Development Blueprints book updated to the latest version of Unity in addition to adding 3 new projects to show other aspects of Unity development.
Here, just for fun, is an overview of the content from the series from the publisher’s website:
This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we’ll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.
Through this book, you’ll develop a complete skillset with the Unity toolset. Using the powerful C# language, we’ll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer