John P. Doran
Publication year: 2016

The first book I was asked to create a second edition of. This book contains all of the content from my previous Unity Game Development Blueprints book updated to the latest version of Unity in addition to adding 3 new projects to show other aspects of Unity development.

 

Here, just for fun, is an overview of the content from the series from the publisher’s website:

About This Book

This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we’ll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.

Through this book, you’ll develop a complete skillset with the Unity toolset. Using the powerful C# language, we’ll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer

Table of Contents

  1. 2D TWIN-STICK SHOOTER
  2. CREATING GUIS
  3. GUIS PART 2 – CLICKER GAME
  4. MOBILE ENDLESS GAME – PROCEDURAL CONTENT
  5. SHOOTING GALLERY – WORKING WITH ANIMATIONS AND TWEENS
  6. SIDE-SCROLLING PLATFORMER
  7. FIRST PERSON SHOOTER PART 1 – CREATING EXTERIOR ENVIRONMENTS
  8. FIRST PERSON SHOOTER PART 2 – CREATING INTERIOR ENVIRONMENTS
  9. FIRST PERSON SHOOTER PART 3 – IMPLEMENTING GAMEPLAY AND AI
  10. BUILDING AN IN-GAME LEVEL EDITOR
  11. FINISHING TOUCHES

What You Will Learn

  • Find out how to create exciting and interactive games using GUIs
  • Prepare animations to be imported and exported
  • Personalize your animation game with Unity’s advanced animation system
  • Work with different animation assets and components
  • Customize the game by modifying the player properties and creating exterior environments
  • Create, visualize, and edit animated creatures
  • Familiarize yourself with best practices for Unity 5.x animation using iTween
  • Design character actions and expressions
  • Customize your game and prepare it for playing