Space War 2045

I enjoyed many of the German-style board games like Settlers of Catan and Caylus in the fact that most players stay in the game even if they are loosing unlike most American games where you are trying to defeat your opponents and then once defeated they have to wait while having nothing to do. Another board game that I have come to know and enjoy playing was Arkham Horror in which all of the players are playing against the game co-operatively so they are always invested in the game.

Knowing that this has been done left out some of the players of games that like to play competitively and I felt that they were left out in games such as that. That gave me the idea of having one player who is essentially “the game” and the rest of the players are playing against it. That way if anyone wants to compete, they still may do so.I chose to make it so that the Boss character (the game) had to feel like a threat, but have it so that the other players not be overwhelmed. Taking a cue from cinema, I created the idea of Phase cards and while the game continued the Boss gained more and more of an advantage against the others. Then to think of a winning condition I brainstormed until I came up with the idea of planet acquisition and somewhat of a race between both forces trying to get them. What you see below is what I came up with:

Without any warning, strange ships have been coming into the Roban system and have attacked everything they see on sight. People are fearful for their lives and in a desperate situation three empires are joining together to defeat this menace. However, the fight will not be an easy one and they’ll need to use all of their cunning and strength and a little luck to get the edge over their skillful opponent.

Space War is a game for two teams of 1 and 3 players, respectively. The first player, the Esion Empire is invading the worlds of the other players. The other players, the Allied Forces are defending their homeland. The longer the game goes on, the more of an advantage is placed upon the Esion Empire which will put pressure on all of the other players to unite against a common enemy.

To download, please right click and “Save Target as” the following links: SpaceWar 2045 : Rules, Pieces, & Cards / SpaceWar 2045 : Board

Evolution of a Game

For those interested in how this game came to be, here is a look in how it started and evolved. After one of the assignments we had in my Game Mechanics class (GAT210) in which we were given some random words to come up with a game I received the words “Space” and “Rescue”. Given the quick turnaround period, I first thought of watching a certain familiar television show and thought I would do a parody of actually trying to save the Red Shirts as opposed to them always dying. After some work, I turned in this initial concept. Space Rescue!

Reception was mostly positive; however I wasn’t satisfied with it. I wanted to do something that I hadn’t seen in most games before. Through brainstorming I came up with many ideas. Some of which during one period I wrote down in a text file which you may look at here.

After thinking hard, I looked at how I enjoyed many of the German-style board games like Settlers of Catan and Caylus and the fact that most players can stay in the game even if they are loosing unlike most American games where you are trying to defeat your opponents and then they have to wait with your friends while you have nothing to do. Another board game that I have come to know and enjoy playing was Arkham Horror in which all of the players are playing against the game co-operatively.

Knowing that this has been done left out some of the players of games that like to play competitively and I felt that they were left out in games such as that. That gave me the idea of having one player who is essentially “the game” and the rest of the players are playing against it. That way if anyone wants to compete, they still may do so.I also wanted to make it so that the Boss character (the game) had to feel like a threat, but have it so that the other players not be overwhelmed. Taking a cue from cinema, I created the idea of Phase cards and while the game continued the Boss gained more and more of an advantage against the others. Then to think of a winning condition I brainstormed until I came up with the idea of planet acquisition and somewhat of a race between both forces trying to get them.

With these ideas I came up with my first prototype of the game, which you may look at here.

While an interesting idea, the game at that moment was not at the point that I wanted it to be. The items were uninteresting and there wasn’t really a reason to get them for the most part. Cards were unbalanced, and the graphics throughout the project was not what I wanted to use. I also got rid of the idea of the randomness of the icons being protected and corrupted and made the areas on the edge of the board spawn points for the Boss.

The final product is found below, I hope you enjoyed learning about its creation as I did making it!

To download, please right click and “Save Target as” the following links: SpaceWar 2045 : Rules, Pieces, & Cards / SpaceWar 2045 : Board