Just got back from seeing the new Tron movie and I must say I was thoroughly impressed with it. I won’t do a full on review of it, but I feel for entertainment it is a good movie as long as you go in with the expectation of just having fun and not looking for a deep philosophical thriller. Flynn’s younger self did seem to hit the uncanny valley here and there but I must say that we have progressed substantially far in being able to digitally edit actors to fit different forms. The story while easy to guess was executed well and kept me entertained until its end. Daft Punk’s score did a fantastic job in blending the real and virtual worlds. I won’t say much more as I don’t want to do spoilers but I did feel that Olivia Wilde’s character of Quarra was well acted but I think the writers were trying too hard to make her the “ultimate nerd fantasy”.

I was on Gamasutra earlier today and noticed a review about Unity 3 here that seems to fit my initial thoughts of it for the most part entirely in the fact that I believe Unity is fantastic for the single person developer but unless you decide to shell out a substantial amount of money the version control on it is is very poor in the base version which I learned when I was developing FlowShooter and the other projects that you can see on my Unity page.

Also for those wanting to learn a bit about how Unity works and may be interested in developing for it Infinite Ammo has some amazing tutorials that gave me a good start to being working on the things that I was doing and if you’re interested at them you can look at it here.

In other news, I should have posted earlier I am going to be working as part the Unreal Demolition mod in UDK with my good friend Dan Weiss as a level designer. It looks like an exciting project and I know from working with Dan before that it will be excellent to work together on a project. I will hopefully start developing levels for it sometime over the Christmas break when I get a new computer (my current computer’s graphics card seems to have issues with UDK but not UT3 which is probably due to it loosing support for older graphics cards) but as I work on it I will be posting up the work in progress and I’ll keep posting about whatever else I’ll be up to over the break though it may be a bit more sparse as I will be going back home to Indiana over the holidays.


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December 7th, 2017

Unity 2017 Tilemap Tutorial

Content creation is one the most time-consuming aspects of game development. One way you can design levels quicker and easier […]

January 7th, 2017

Visual;Conference 2017

As a part of Visual;Conference 2017, I was invited to give a talk on Game Engines for the development of […]

November 11th, 2014

Unity Game Development Blueprints Released!

My fifth title, and first Unity title, is now out! In this book I took feedback from my previous books […]

May 6th, 2014

Video Series UDK Game Development Released!

My fourth title published by Packt is now out! Unlike previous entries this is a video series and delves into […]

December 17th, 2013

Benefits and drawbacks of using Kismet

As with any job it is important to use the tool that is appropriate for it. UDK provides three ways […]

November 20th, 2013

Types of Collision in UDK

As you may know, a lot of the interactivity from games comes from the ability to have objects interact with […]

August 19th, 2013

Guest appearance on CrunchCast

Recently I had the privilege to talk to Chris Holden on CrunchCast about myself, my books, and Unreal in general. […]

August 18th, 2013

Getting Started with UDK – UnrealScript

This post will be the most useful for those who have already read or are currently reading my latest book, […]

June 8th, 2013

Flash 101: An Introduction

As you begin your project, there may be many new panels and areas that are yours to use.   Stage […]

June 8th, 2013

Setting up Flash CS6 to use Scaleform with UDK

Currently, I am in the middle of writing my third book with Packt Publishing, this book on creating a single project over […]