This week I focused on improving the level that I was working on last week and I’m somewhat pleased with the results. I have a fairly good idea of what to work on next (doing something about the empty areas on the edges) so the next time I touch this map I hope it will be even better.


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November 11th, 2014

Unity Game Development Blueprints Released!

My fifth title, and first Unity title, is now out! In this book I took feedback from my previous books […]

May 6th, 2014

Video Series UDK Game Development Released!

My fourth title published by Packt is now out! Unlike previous entries this is a video series and delves into […]

December 17th, 2013

Benefits and drawbacks of using Kismet

As with any job it is important to use the tool that is appropriate for it. UDK provides three ways […]

November 20th, 2013

Types of Collision in UDK

As you may know, a lot of the interactivity from games comes from the ability to have objects interact with […]

August 19th, 2013

Guest appearance on CrunchCast

Recently I had the privilege to talk to Chris Holden on CrunchCast about myself, my books, and Unreal in general. […]

August 18th, 2013

Getting Started with UDK – UnrealScript

This post will be the most useful for those who have already read or are currently reading my latest book, […]

June 8th, 2013

Flash 101: An Introduction

As you begin your project, there may be many new panels and areas that are yours to use.   Stage […]

June 8th, 2013

Setting up Flash CS6 to use Scaleform with UDK

Currently, I am in the middle of writing my third book with Packt Publishing, this book on creating a single project over […]

April 18th, 2013

Win Free Copies of my new book, Mastering UDK Game Development!

Hey guys, I’ve recently gotten the opportunity to organize a giveaway of my latest book (pictured below) from the wonderful […]

March 27th, 2013

Article Published on YinPress

YinPress has recently published this article about how to backup your WordPress site. Over the course of the article I go […]