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I recently saw the video above (click through to see) and it got me thinking about my own life.

When I was in high school I knew that I wanted to code. I actually tried to petition for the beginner’s programming class to be available because it was the one thing I couldn’t learn on my own even though I spent so long trying. Sadly, in my hometown there wasn’t much interest in it aside from my friends, and the lack of someone to teach it. This was actually the main reason I wanted to go to DigiPen because by the start you’re coding and I wanted to go to college to learn something.

For one, all of the math that you’re taught in high school would have immediately meant something other than something you’d have to learn for a test and forget right after. It helps you to solve problems and learn new solutions for things which helped me incredibly when I was working at LucasArts. It also builds a foundation to discovering, at least in my case, that I are the only thing holding myself back and if I put my mind to it, I could accomplish anything.

Learning how to code was one of the best decisions of my life, and I hope that more schools will offer coding courses.

 

 

  Posts

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January 7th, 2017

Visual;Conference 2017

As a part of Visual;Conference 2017, I was invited to give a talk on Game Engines for the development of […]

November 11th, 2014

Unity Game Development Blueprints Released!

My fifth title, and first Unity title, is now out! In this book I took feedback from my previous books […]

May 6th, 2014

Video Series UDK Game Development Released!

My fourth title published by Packt is now out! Unlike previous entries this is a video series and delves into […]

December 17th, 2013

Benefits and drawbacks of using Kismet

As with any job it is important to use the tool that is appropriate for it. UDK provides three ways […]

November 20th, 2013

Types of Collision in UDK

As you may know, a lot of the interactivity from games comes from the ability to have objects interact with […]

August 19th, 2013

Guest appearance on CrunchCast

Recently I had the privilege to talk to Chris Holden on CrunchCast about myself, my books, and Unreal in general. […]

August 18th, 2013

Getting Started with UDK – UnrealScript

This post will be the most useful for those who have already read or are currently reading my latest book, […]

June 8th, 2013

Flash 101: An Introduction

As you begin your project, there may be many new panels and areas that are yours to use.   Stage […]

June 8th, 2013

Setting up Flash CS6 to use Scaleform with UDK

Currently, I am in the middle of writing my third book with Packt Publishing, this book on creating a single project over […]

April 18th, 2013

Win Free Copies of my new book, Mastering UDK Game Development!

Hey guys, I’ve recently gotten the opportunity to organize a giveaway of my latest book (pictured below) from the wonderful […]