YinPress has recently published this article about how to backup your WordPress site. Over the course of the article I go over a bunch of different options that you have in terms of backing up and then go over my favorite, WordPress Backup 2 Dropbox and step-by-step how to use it. If you’re interested in learning more, I’d love for you to check it out.

For those of you who do not know, I’ve created this website using WordPress, and for those designers wishing to get a website up quickly with a minimum amount of hassle and only having to worry about the content for your site, I feel it’s a good option for people to use.

However, a thing near and dear to my heart is the fact of backing up your work. I’ve lost a good 2 years of articles that I’ve written for this site due to the fact that I failed to have a backup of my work. Now, this was back when the blog was much less professional and more about my life so I did not miss much in terms of game design articles, but it was still something I’d prefer not to loose.

With this in mind, when I was asked to write an article having to do with WordPress, I knew what I had to talk about.


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December 7th, 2017

Unity 2017 Tilemap Tutorial

Content creation is one the most time-consuming aspects of game development. One way you can design levels quicker and easier […]

January 7th, 2017

Visual;Conference 2017

As a part of Visual;Conference 2017, I was invited to give a talk on Game Engines for the development of […]

November 11th, 2014

Unity Game Development Blueprints Released!

My fifth title, and first Unity title, is now out! In this book I took feedback from my previous books […]

May 6th, 2014

Video Series UDK Game Development Released!

My fourth title published by Packt is now out! Unlike previous entries this is a video series and delves into […]

December 17th, 2013

Benefits and drawbacks of using Kismet

As with any job it is important to use the tool that is appropriate for it. UDK provides three ways […]

November 20th, 2013

Types of Collision in UDK

As you may know, a lot of the interactivity from games comes from the ability to have objects interact with […]

August 19th, 2013

Guest appearance on CrunchCast

Recently I had the privilege to talk to Chris Holden on CrunchCast about myself, my books, and Unreal in general. […]

August 18th, 2013

Getting Started with UDK – UnrealScript

This post will be the most useful for those who have already read or are currently reading my latest book, […]

June 8th, 2013

Flash 101: An Introduction

As you begin your project, there may be many new panels and areas that are yours to use.   Stage […]

June 8th, 2013

Setting up Flash CS6 to use Scaleform with UDK

Currently, I am in the middle of writing my third book with Packt Publishing, this book on creating a single project over […]