John P. Doran

Technical Game Designer | Software Engineer | Author

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Redmond, Washington. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design.

For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development.

In addition to teaching, John is also a part of DigiPen’s Research and Development team. Prior to his present ventures, he was an award-winning videographer.


I’ve done work for the following companies:

Featured Work

I’ve had the pleasure of working on a variety of different game projects on a variety of platforms, in different roles from Game Designer to Lead UI Programmer:

Star Wars: 1313 - LucasArts - Game Designer

Bombshell - Interceptor Entertainment - Lead UI Programmer

Culina: Hands in the Kitchen - Lakeview Interactive - Creative Director/Lead Programmer

Lunaris - Game Designer / C++ Programmer


I’ve also had the pleasure of writing and having the following books published:


Download a copy of my résumé here: PDF

Contact Me

My Design Philosophy:

Be the Player’s Advocate.

If something is worth doing, do it right.

Playtesting + Iteration = Polish