
Greetings and Salutations! My name is John Doran and I’m a game designer soon to graduate from DigiPen Institute of Technology, though currently I am a Game Design Intern at LucasArts. My passion is making games better in every way that I can through my design philosophy. I also help others to become better game designers by sharing my knowledge in classes and through my blog. I live in Redmond, WA and I’m glad that you’re here.
My Design Philosophy:
- Be the Player’s Advocate.
- If something is worth doing, do it right.
- Playtesting + Iteration = Polish

Profile:
- Have designed and built 4 year-long videogames, on teams of 2 to 7
- Fluent in C++, ActionScript 3, UnrealScript, and Python
- Lifelong boardgame and D & D player
- Excellent visual & cinematic sense (8 years as award-winning video editor)
- Good at finding what’s fun, prototyping quickly, playtesting, and balancing
Gameplay Video – 2D Platformer – Lunaris
C++ game designer on a team of 7, building a competitive 2D racing platformer
Gameplay Video - Custom Level - UDK Mod “Unreal Demolition”
Designed levels within framework of a UDK mod.
Gameplay Video - Custom Level - UnrealEd 3
Designed entire level; implemented custom game type, checkpoint system, and behaviors in Kismet and UnrealScript
Gameplay Video – 2D “Time Traveling” Platformer – Tim-E
C++ game programmer on a team of 4, building a time-travel-based 2D platformer
Latest blog posts
UDK – Epicurian Room
In my Art History class we were asked to do a design a room that could fit a Egyptian, Greek, or Roman sculpture and design a room to display it in. I chose to design the room in UDK using static meshes only from the GDC map that is included in the current build asRead more
End of Internship – Post Mortem
Wow. What a crazy few months. I’ve just finished my internship over at the most excellent LucasArts. While I can’t give any details on what I was working on, I can say that it was one of the best times I’ve ever had before. I’ve met a ton of amazing people, worked on an awesomeRead more
Alice: Madness Returns – Notes and Observations
It has indeed been a bit since my last post here and a lot of stuff has happened ever since I’ve started my internship at Lucasarts, but things are going great and I’m really enjoying my time there. One of the exercises that I have been working on in my (very limited) free time hasRead more





