Greetings and Salutations! My name is John Doran and I’m a game designer soon to graduate from DigiPen Institute of Technology (in Redmond,WA), I just finished a Game Design Internship at LucasArts and I’m currently a teaching assistant at DigiPen’s Singapore campus. My passion is making games better in every way that I can through my design philosophy. I also help others to become better game designers by sharing my knowledge in classes and through my blog. I now live in Singapore and I’m glad that you’re here.
My Design Philosophy:
- Be the Player’s Advocate.
- If something is worth doing, do it right.
- Playtesting + Iteration = Polish
Overview:
Selected Blog Posts:
Latest blog posts
Unity/uScript – 2 Day Rhythm Game Prototype
Life has been crazy busy on my end. Taking classes as well as working can definitely take a toll on someone, but I recently found some time to take a short break and create a prototype Rhythm game using Unity and uScript (http://uscript.net/) which I totally think is amazing and if you are familiar withRead more
Alan Wake: Notes and Observations – Episode 1
Alan Wake just came out for PC on Steam and as I loved it on the 360 I figured I’d give it another go. However, since I thought it was such a good game in particular with how it led players as well as being able to ramp up tension while weaving a captivating storyRead more
UDK – Epicurian Room
In my Art History class we were asked to do a design a room that could fit a Egyptian, Greek, or Roman sculpture and design a room to display it in. I chose to design the room in UDK using static meshes only from the GDC map that is included in the current build asRead more
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