Star Wars 1313 Only junior designer on a 70+ member team, successfully working at the same deadlines and projects as the senior designers. Bombshell Lead UI Programmer for a team of ~25 on an isometric action role-playing game for PC and consoles developed by Interceptor Entertainment Culina: Hands in the Kitchen Creative Director/Lead Programmer for a team of ~10 on a visual novel/casual game hybrid funded through Kickstarter Lunaris C++ programmer/game designer on a team of 7, building a competitive 2D racing platformer with drop-in/out multiplayer Saving Zoey Lead Programmer on a team of 11 working remotely to create an entire game project within 48 hours NovaEvoker Sole developer of a Flash-based twin-stick shooter game developed over the course of 3 days using ActionScript 3 Unreal Demolition Level designer on the popular Unreal Demolition mod designed to showcase some of the best vehicular combat available. Tim-E Game Designer and C++ programmer on a time-based 2D platformer created in a student team of 4 with a game engine created from scratch Culina - The Spirit of Cooking Creative director on a team of 7 on a visual novel project for PC, Mac, Linux and Ouya Cultist Kerfuffle Designer of an hybrid co-op/competitive analogue card game based on Lovecraftian themes Dungeon Defenders - Nightlight Exterior level design built for the game Dungeon Defenders Portal 2 - Horizontal Geronemo Custom Portal 2 level that I made utilizing the gyroscope and some neat tricks using the mechanic not featured in the main game.